Walls & Wizards
- Win by building your tower to 50, destroying the other tower, or collecting 150 of any resource.
- Every turn your buildings make resources:
quarry →
stone,
altar →
ether,
lair →
beasts.
- Drag a card onto the field to play it, or onto the deck to throw it away.
You draw a new one.
- Hold a card to read it.
Effects in a red box hit the other player.
Damage hits the wall first, then the tower.
Tower − in a red box goes straight to the tower.
- Play again: play one more card this turn.
- Factions: Masons build walls better, Mages build towers better, Wildlings hit harder.
Each has cards of its own.
- An hourglass shows how many turns an effect lasts.
Siege: attackers hit the castle every turn.
Curse, Blessing: buildings make less or more.
- Shield: a golden bubble that blocks the enemy's next attack on the castle.
- Gold cards are legendary: there is only one of each.
- Tap anything on the board to read it.
- Online: 45 seconds per turn.
- Bot ladder: beat ten opponents, one after another.
New cards join as you climb.
Version 1.20 · 3 factions, 97 cards, 10 opponents. Sounds: Kenney.nl (CC0).